Everything megamaster does, and why it does it that way
Each page below covers one feature end to end — what it's for, how to read it, and the design decisions behind it. Start with Getting Started if you're new; jump straight to a feature page if you already have hands imported.
Notation glossary
The compact line notation used everywhere in the app — X, F, C, B<size>, and how streets join.
Decision-node explorer
Walk any line, on any street, one decision at a time — with a real range bar at every hero node.
Lines map
Every node you have a baseline for, swept at once and ranked by how much money the difference touches.
Population reports
Define a group of opponents by how they play, then see how that group plays a specific spot.
Results & sessions
Sessions computed from real time gaps, a cumulative graph, and a per-hand drill-down.
The low-memory engine
Halves the memory a solve needs so bigger trees fit — what that costs, and the two things it refuses to do rather than get wrong.
Trainer score
EV loss, action mix and range balance, per street — one number that never lets a leak hide another.
Sizing configs
Pick the bet sizes you practice, and see what each simplification costs against the full solve.
Routines & puzzles
Day plans of drills ordered by your leaks, difficulty modes, and range-ranking puzzles.
Solver accuracy
The accuracy targets behind every baseline and priced rule, and how to read a package's convergence.